Illuminati Card Game 1995
1990s Illuminati Game Cards Still Creating Controversy - Pics Our Advertisers Represent Some Of The Most Unique Products & Services On Earth! 1990s Illuminati Game Cards Still Creating Controversy From Wikipedia 11-21-11 Overview Of The Game Illuminati is a standalone card game made by Steve Jackson Games (SJG), inspired by The Illuminatus!
Trilogy by Robert Anton Wilson and Robert Shea. The game has ominous secret societies competing with each other to control the world through sinister means, including legal, illegal, and even mystical. It was designed as a 'tongue-in-cheek rather than serious'1 take on conspiracy theories.
Buy Illuminati Card Game 1995
Illuminati CARD GAME 1995. Stuff Satan Don't Want You To Know Click 'about' for more info!

It contains groups named similarly to real world organizations, such as the Society for Creative Anachronism.2 It can be played by two to eight players. Depending on the number of players, a game can take between one and six hours. Genesis Of The Game In September 1981, Steve Jackson and his regular freelance cover artist Dave Martin discussed their shared admiration of the Illuminatus! Trilogy, and the latter suggested a game. Steve Jackson decided against adapting the novel because of the expense of game rights, and the difficulty of adapting a novel with such convoluted plots. He decided 'a game about the secret-conspiracy idea behind Illuminatus!' After doing research on the Illuminati and conspiracy theories, and 'extensive and enthusiastic playtesting' it went on the market in July 1982 in the Pocket Box format (a plastic box the size of a mass-market paperback) which was at the time the usual for SJG.
Over the next few years, three expansions for the Pocket Box Illuminati game were published-the first two were substantially incorporated into the deluxe edition, while the third was an earlier version of what would become Illuminati: Brainwash. Robert Shea provided a four-paragraph introduction to the rulebook for the Illuminati Expansion Set 1 (1983), in which he wrote, 'Maybe the Illuminati are behind this game. They must be-they are, by definition, behind everything.' Despite this initial involvement, Wilson later criticized some of these products for exploiting the Illuminatus! name without paying royalties (taking advantage of what he viewed as a legal loophole).3 Later commentators have attributed both the game and the Illuminatus! Trilogy as using real conspiracies as 'targets of ridicule.'
4 Nationalization of all businesses: How did they know? HAARP and satellite mind control? These cards were in fact made in 1990-1991. Read the following but then WATCH THIS VIDEO: For those in Oregon read this: What other types of disasters might the Illuminati have planned for us? In the card game we find the following: Tidal wave, Oregon disaster (type not stated), earthquake, hurricane, volcano, combined disasters, and meteor strike, just to name a few.
Are you ready? Oil spill card of Illuminati Card Game Likewise another card, issued well before 9-11, showed the twin towers being taken down is one of the most shocking of all, especially in light of the fact that this game first hit the specialty stores in 1995! How in the world did Steve Jackson know that the Twin Towers of the World Trade Center were going to be attacked?
In fact, this card accurately depicted the World Trade Center attack in great detail. This card accurately depicts several facts of 9/11 - on cards created all the way back in 1995! The picture accurately depicts:. That one tower was going to be struck first; this picture accurately depicts the moments between the first tower strike and the second. The card accurately depicts that the place of impact is some distance from the top of the twin towers.
The plane hit in this approximate area of the first tower. How in the world could Steve Jackson know this fact?.
The card accurately depicts the Illuminati leadership by showing on the building to the extreme left of the card the Illuminist pyramid with an all-seeing eye in the middle. The caption at the top properly identifies the perpetrators of the attack as 'terrorists' However, what does the caption to this card mean? It says, 'Terrorist Nuke'. Now, what could this possibly mean? The Twin Towers were not destroyed by a terrorist nuclear device, or were they?
In Bali Blast, the scientific data suggested that the hotel was taken down by a micro-nuclear device of about 0.10 kilotons. One can only ask: was a micro-nuclear device used at the base of the Twin Towers as well? That kind of small, but nuclear, explosion would account for the sudden manner the reinforced concrete and steel shell simply crumbled into dust as it fell.
That kind of nuclear explosion would also explain the tremendous heat that stayed at 'Ground Zero' for several months after 9/11. As we head into the planned 'terrorist attacks' and attendant panics, we have to remain cognizant that a micro-nuke device might be the real culprit in some of these attacks Pentagon Unless one had advanced knowledge of the Illuminati Plan, there is no way on earth that they would have been able to create pictures in 1995 that accurately depict the unfolding events of 9/11!
The Pentagon is shown on fire; we know that a plane allegedly flew into a section of the Pentagon and nearly burned that section completely. However, the rest of the Pentagon was undamaged to the point where its functions continued unimpeded. Isn't this the situation depicted here?
This card shows a fire burning mightily in the center courtyard of the Pentagon, but the rest of the building looks undamaged enough so that normal activities could continue unimpeded! Thus, these two cards literally depict both of the strikes of 9/11: against the Twin Towers first and then against the Pentagon. This kind of accuracy 6 years before the attacks is possible only if one knows the Illuminati Plan very thoroughly. Source What other types of disasters might the Illuminati have planned for us? In the card game we find the following: Tidal wave, Oregondisaster (type not stated), earthquake, hurricane, volcano, combined disasters, and meteor strike, just to name a few. Are you ready? How stupid are the American people? How apostate?
Now comes destruction, death and hell. Don't believe it? In total denial?
You better stay in denial, for as the saying goes, ignorance is bliss, that is until you pay the piper. These cards are not made up, I have all of them, they were in fact made in 1990-1991 - PANIC -GLP Notice the card in the third row with the plane pulling around a cloudi.e., chemtrails creating clouds.
The fellow who created these cards is obviously in on the Globalists plan for us. I enlarged every card, over 350 of them and read them. Very telling of just how sick their plans are for us. Card 102 on world energy crisis Nobody has any idea what's in those secret recipes and when they find out, they will forget???? Support Free And Honest Journalism At Rense.com Enormous Online Archives, MP3s, Streaming Audio Files, Highest Quality Live Programs.
Illuminati game components Publisher(s) Players 2–8 (4–6 recommended) Setup time 1–5 minutes Playing time 1 to 6 hours Random chance Medium Skill(s) required, Illuminati is a standalone made by (SJG), inspired by the 1975 book, by and. The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. Fleetwood mobile homes serial numbers.
It was designed as a 'tongue-in-cheek rather than serious' take on. It contains groups named similarly to real world organizations, such as the and the. It can be played by two to eight players. Depending on the number of players, a game can take between one and six hours. Contents.
Genesis of game In September 1981, and his regular freelance cover artist Dave Martin discussed their shared admiration of the, and the latter suggested a game. Steve Jackson decided against adapting the novel because of the expense of game rights, and the difficulty of adapting a novel with such convoluted plots.
He decided 'a game about the secret-conspiracy idea behind Illuminatus!' After researching the and, and 'extensive and enthusiastic playtesting' it went on the market in July 1982 in the (at the time) usual SJG format. Over the next few years, three expansions for the Pocket Box Illuminati game were published. The first two were substantially incorporated into the deluxe edition, while the third was a version of what would become Illuminati: Brainwash.
Provided a four-paragraph introduction to the rulebook for the Illuminati Expansion Set 1 (1983), in which he wrote, 'Maybe the Illuminati are behind this game. They must be—they are, by definition, behind everything.' In 2001 Wilson criticized some of these products for exploiting the Illuminatus! Name without paying royalties by taking advantage of legal loopholes. Later commentators have attributed both the game and the Illuminatus! Trilogy as using real conspiracies as 'targets of ridicule.' Description.
A game of Illuminati in progress. The game is played with a deck of special cards, money chips (representing 'millions of dollars in low-denomination unmarked banknotes') and two six-sided. There are three types of cards:. Illuminati. groups.
special cards The players take role of societies that struggle to take over the world. The Pocket Box edition depicted six Illuminati groups: The, The, The, The Servants of, The, and The. The deluxe edition added the and, and the Illuminati Y2K expansion added the and. The aim of the game is fulfilled when Illuminati build a power structure consisting of given number of cards (dependant on number of players), or when Illuminati fulfill its special goal, (such as controlling at least one card of each alignment for the ).
The world is represented by group cards such as, the, The International Conspiracy, Evil Geniuses for a Better Tomorrow, and many more – there are over 300 official cards available. Every group and Illuminati has some Power, Resistance and Income values; most of the world groups have an Alignment. The game is written with the usual SJG humor. The game uses a multitude of conspiracy theory in-jokes, with cards such as the (where sinister youth leaders influence the world leaders of tomorrow), the Orbital Mind Control Lasers, two headed Anti-Nuclear Activists,.
Special cards represent unexpected phenomena and features, for example increasing Income or Resistance of a group. The game is played in turns. The primary Illuminati (player) activity is taking control of groups. Other types of attacks are attacks to neutralize (removing from Illuminati power structure and returning to the table - to the world) and attack to destroy (removing from the game). Besides attacking groups the players can trade, form alliances, and many other activities. Tactics such as playing opponents off each other, backstabbing and concealing your true motives are encouraged in this game. In one variant of the game, players are allowed to cheat, steal money from the table and do anything it takes to win.
During an attack to take control, the attacker must overcome the Resistance of attacked groups with combined Power of his groups (affected by Alignment of attacker and attacked), money spent, and influence of special cards. The attacked group can be defended by spending money and special cards by other players (especially by a controlling Illuminati). After a successful attack to take control, the card is placed (along the special markers) next to Illuminati, or another already controlled group forming a power structure. Each group has its own money, marked by money counters on that group.
Most groups have an income collected at the beginning of each term; money can also be moved one step at a time between groups once per turn. Money in the Illuminated group is accessible for defense of or attacks on all groups in the entire world. Money in the groups can only be used by that group, but gives double defense bonus when spent in defense.
Although the game can support two to ten players, a group of four or five is considered ideal. Some Illuminati might seem unbalanced, such as the high-income Gnomes and the low-level Discordians, but sometimes their true value is not visible at first or valuable only in certain circumstances.
Illuminati Card Game 1995 Edition Pictured
Planning the power structure is important, since groups close to the Illuminated core have a defense bonus. Also, groups can 'block' each other's control arrows, through which groups control other groups. The flow of money is important, as a large lump of it will boost defense/ offense of the owning group.
The game has attained cult status in some circles, been referenced in some geek media (like comic strip). It is also mentioned in 's novel, which concerns an apparent attack by the revived Illuminati; the game is referred to as an online computer game, but references to Steve Jackson make clear that the reference is to this game.
Expansions Available expansion sets are: Illuminati Mutual Assured Distraction (2010); Illuminati Bavarian Fire Drill (2007); Illuminati Y2K (1999); Illuminati Brainwash (1985). Related games also released a version called and a stand-alone version called. SJG also developed some Illuminated role-playing game modules for its system, including, and GURPS. SJG also released two related games. One is the recent Illuminati: Crime Lords where the players control mobs in attempt to take over a city. This is a separate game based on a similar rules set.
The other one is which is also similar to the original Illuminati (modulo terminology), but the players fight for the control of computer networks. It is more loose, and based primarily on interlocking access to different computer systems in the web. Players are not set directly towards each other, and several players can share access to a system. Adventure Systems created a (PBM) version of Illuminati, based on and licensed from the Steve Jackson game, with many modifications. The game was eventually purchased, and is now run,. The designer, Draper Kauffman, had been trying to develop a 'global strategy game' for many years when he received a copy of Illuminati.
Recalling the creation of the PBM version, Kauffman wrote, 'It wasn't long before I found that every problem in my own game design had a suspiciously similar solution: 'Hey, how about if we just handle that like they did in Illuminati?' Reception stated that Illuminati is 'too much fun and has too much replay value to fade away on its own. Indeed, 25 years after its initial release, Illuminati is still immensely popular, having spawned multiple editions, three expansion sets, Steve Jackson Games' corporate logo, a spinoff collectible card game that is still the single biggest-selling product line in SJ Games history, and — my favorite — a complete set of color-coded pins that identified Illuminati members and their specialty.' Awards. Illuminati won the for Best Science Fiction Boardgame of 1982.

GURPS Illuminati won the for Best Roleplaying Supplement of 1992. won the for Best Card Game of 1994. Illuminati PBM won the for Best Play-by-Mail Game of 1985, 1990–1994, tied in 1995 with, and was then added to their Hall of Fame in 1997. References. Jackson, Steve.
Retrieved 2008-10-25. Sarrett, Peter. The Game Report. Archived from on 2013-05-08.
July 11, 2009, at the. 'RAW recently criticised several games companies who have marketed products exploiting Illuminatus! And the Discordians, and are able to escape paying royalties through legal loop-holes.'
(URL accessed 28 February). Payne, Pat (2001-05-22). Oregon Daily Emerald. Retrieved 2008-10-25.

Dan Brown, Angels & Demons (paperback edition) (New York: Pocket Books, 2001), 99, 257-258. Hobby Games: The 100 Best. Jackson, Steve (1982). 'The Truth Behind ILLUMINATI'.
Adventure Gaming. 2 (3): 11–13. Kauffman, Draper (1985). 'Illuminati PBM Designer's Notes'. External links.